Games@Large

Games@Large will research, develop and implement a new architecture to provide users with a richer variety of entertainment experience in their entire house, hotel room, elderly houses and Internet Café incorporating unprecedented ubiquitous game-play. Games@Large intends to enhance the existing DLNA (Digital Living Network Alliance) and the UPnP Forum standards with the unique set of features required for running games over a local network, like all other media and content types (video, audio).
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porTiVity

The porTiVity project will develop and experiment a complete end-to-end platform providing Rich Media Interactive TV services for portable and mobile devices, realising direct interactivity with moving objects on handheld receivers connected to DVB-H/DMB (broadcast channel) and UMTS (unicast channel).
GMF4iTVy

The GMF4iTV project (Generic Media Framework for Interactive Television) developed and demonstrated an end-to-end platform providing interactivity at object level on heterogeneous multimedia devices such as Set-Top Boxes (STBs) and portable devices, such as Personal Digital Assistants (PDAs), according to the Multimedia Home Platform (MHP) standard.
SATIN

SATIN offers high speed Internet and multicast services for info kiosks at frequently attended places, such as village centers or rest areas, deploying a return channel satellite system.
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